![]() ![]() ![]() I made the heads and some of the more complex hair models. ![]() These are the raw files I made for my Pretty Boy Elves. Passion's Pretty Boy Elf Head Models raw files Two expansion packs: Shadows of Undrentide. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter. Update-remark: created a compiled version with downscaled textures for 1.69. The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. This is the 2nd result of the workflow I describe in my tutorial “Porting creatures to NWN in Blender, which already have a foreign rig” to be found here:įemale Elf Warrior - Result of a ported rigged model Witcher 2: Maria Louisa La Valette - Result of a ported rigged model One of the triangles on the original model had a rare inverted texture face.Ĭoverted with Symmetric and Freshlook's Blender toolsĬoverted with Symmetric and Freshlook's Blender tools, with appear/disappear flying animations scrounged from bits of the original's other ones I kept running into this poor lion as I sifted through old hak packs. Doing so using the toolset sends the bats way up into the air, but these versions are designed not to do that. Ī very simple upscaling of the vanilla bat models. This is another similar project to the Giant Bats. Gsilent's Great White Shark and Megalodon ![]()
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